Cutsio Blog

XBotGo Cloud Storage Full? What Happens to Your Footage

XBotGo gives every user 20GB of free cloud storage, with Falcon owners able to add another 20GB free by binding the device. When you exceed your capacity you get a grace period, then XBotGo deletes your oldest cloud videos first — and Falcon Auto Upload stops working entirely. Downloading your originals and archiving them searchable is how you keep a season that XBotGo's free tier was never built to hold.

What happens when your XBotGo cloud storage is full?

XBotGo's own cloud storage documentation sets out what happens: the account stops accepting new uploads, and the oldest cloud videos are removed first. Falcon users hit this hardest, because Falcon Auto Upload halts as soon as storage reaches capacity — the camera keeps recording, but the automatic transfer to the cloud quietly stops. The sequence is deliberate: you get a grace window to act, and anything you have not downloaded by the end of it is deleted in date order, oldest first. Full game files are large enough that a single season can exhaust the free tier, so the practical answer is to pull your originals down early and archive them somewhere that keeps them searchable rather than merely stored. Cutsio's Visual Intelligence indexes every frame of that footage, so a season you move out of XBotGo stays findable by description for as long as you keep it.

How much XBotGo cloud storage do you get?

Every XBotGo user gets 20GB free. There is one free way to increase it, and two paid tiers.

| Tier | Total cloud storage | How you get it |

|---|---|---|

| Free (all users) | 20GB | Included with the app |

| Free (Falcon owners) | 40GB | Bind your Falcon device to the app for a bonus 20GB |

| Paid | 1TB | Monthly or annual subscription |

| Paid | 2TB | Monthly or annual subscription |

Two things about this are worth stating plainly, because they surprise people:

The free tier is the same 20GB for everyone, regardless of how much the hardware cost. A Falcon is a serious piece of equipment, but its cloud allowance is not larger than a Chameleon's unless you bind the device — and even then it doubles to 40GB, not to something season-sized.

The paid jump is steep. The upgrade path goes from 40GB to 1TB or 2TB. There is no modest middle option for a coach who needs, say, 150GB to hold two seasons of film. You either stay small or commit to a terabyte.

Do you really have to pay for XBotGo cloud storage?

No — and for many coaches, paying is the wrong answer.

The 20GB free tier is genuinely usable if you treat XBotGo as what it is: a transfer buffer between the camera and wherever your footage actually lives. Record, download, clear the cloud, repeat. Nothing about that workflow costs money.

Paying starts to make sense if you want the convenience of automatic cloud transfer without managing it yourself. It stops making sense the moment you want to keep several seasons and find things in them, because storage capacity and searchability are different problems. A 2TB tier holds a great deal of footage. It does not make that footage searchable across games, and it does not let you ask "show me every time we ran this play" and get an answer.

The honest framing: if the goal is "don't lose the games," a downloaded copy and an archive solves it. If the goal is "use the games across multiple seasons," capacity alone will not get you there.

Where does XBotGo save videos by default?

It depends on which camera you own, and the difference matters for how quickly your phone fills up.

| Camera | Default save location | Cloud upload |

|---|---|---|

| Chameleon | Your phone's Gallery, plus the "Saved" section in the app | Manual — you download to your phone, then upload |

| Falcon | The camera's microSD card | Automatic — Falcon Auto Upload handles the transfer |

For Chameleon owners, footage lands on the phone first. That is convenient until a season accumulates — full games of 2GB and up add up faster than people expect, and a phone that was comfortable in September can be full by November.

Falcon owners get the better deal on workflow: the microSD card supports up to 1TB, recordings stay there by default, and Auto Upload ferries them to the cloud without intervention. It is also why the storage ceiling bites Falcon owners specifically — Auto Upload is the feature that silently stops.

Does XBotGo use phone storage?

Yes, if you shoot with a Chameleon. Recordings save to your phone's Gallery by default, and the app's "Saved" section mirrors them.

This is the most common reason a coach runs out of cloud storage without realizing it. The phone copy and the cloud copy are separate, so clearing one does not clear the other. Downloading a full game to your phone to review it, then uploading it to the cloud, means the same footage is now occupying both.

The habit that prevents the problem is to move footage off the phone promptly — either to a computer, to the cloud, or to an archive — rather than letting a season's worth sit in the Gallery.

Why does a full XBotGo cloud stop Falcon uploads?

Because Auto Upload has no overflow behaviour. XBotGo's upgrade documentation states the consequence plainly: once cloud storage has reached or exceeded its applicable capacity, Falcon Auto Upload stops uploading.

That failure mode is easy to miss. The camera keeps filming. The SD card keeps receiving files. Everything looks normal on the sideline. What has stopped is the transfer — and because it stopped silently, the gap between what you think is in the cloud and what is actually there can grow for weeks.

Two consequences follow:

  • The camera is not the backup. If Auto Upload has been stalled, the SD card holds the only copy. A lost or reformatted card at that point means a lost season.
  • The deletion clock still runs. Storage that was full when you hit the ceiling is the same storage that gets pruned oldest-first. The files nearest the front of that queue are your earliest games of the season.

Checking Auto Upload status should be a routine, not a rescue.

What should you do before your XBotGo cloud fills up?

Treat capacity as a schedule rather than an emergency.

  1. Check your current usage and tier. Know whether you are on 20GB, 40GB, 1TB, or 2TB, and where you sit against it.
  2. Confirm Auto Upload is still running if you shoot with a Falcon. A stalled transfer is the failure you will not notice otherwise.
  3. Download the games worth keeping. Full games, not highlights — clips are a subset of the season, and the moments you did not clip are the ones you will want later.
  4. Name files at download. Opponent, date, and level. XBotGo's default names will not tell you which game you are looking at in two years.
  5. Move them into a searchable archive. This is the step that decides whether the footage you saved stays usable.

Steps one through four solve storage. Step five solves the reason you kept the footage in the first place.

How do you keep XBotGo footage searchable after it leaves the cloud?

You put it somewhere that indexes the content instead of only counting the gigabytes. Cutsio is built for that handoff.

Cutsio's Visual Intelligence analyzes the visual content of every frame alongside audio, creating a unified search index for any moment. Upload your exported XBotGo games and the footage becomes searchable by description — find every goal, every set piece, every appearance of a specific player — without anyone logging a timestamp or placing a marker by hand.

That matters specifically because of how XBotGo's own tools work. XBotGo's Match Library, introduced in App v5.0.0, organizes recordings into Game Events, adds an intro title card, and generates highlights from scoreboard information and markers. AI tagging detects shots, passes, and rebounds — in basketball only. Auto Edit combines up to five clips across ten-plus templates. These are genuinely useful for producing a highlight reel from a single game.

What they are not built for is finding a moment you did not already mark, or searching across a season. Those workflows depend on the whole recording being indexed, which is what an archive gives you.

For a program moving footage out of XBotGo, three properties matter:

  • The archive is not tied to a camera. Footage in Cutsio does not depend on a XBotGo plan, an app version, or a device staying bound.
  • Storage is metered by minutes, not tiers. Cutsio's pay-for-minutes model means you pay for the footage you keep rather than jumping from 40GB to a terabyte.
  • Every season is searchable together. Once multiple years live in one library, comparing this season's line against last season's is a search, not an afternoon of scrubbing. How to search your entire video library by meaning covers the workflow.

If your library spans more than one camera brand, how to search game film by a player's jersey number shows what multi-game player search looks like in practice.

How does XBotGo cloud storage compare with a searchable archive?

| | XBotGo Cloud | Cutsio archive |

|---|---|---|

| Free capacity | 20GB (40GB with Falcon bound) | No free tier — priced by stored minutes |

| Paid capacity | 1TB or 2TB | Grows by the minute as you add footage |

| Behaviour when full | Falcon Auto Upload stops; oldest videos pruned first | Add capacity as needed |

| Retention | Subject to deletion when over capacity | No expiry |

| Organizing model | Game Events, markers, scoreboard highlights | Search index across the whole library |

| Cross-game search | Not part of the documented toolset | Visual Intelligence — description-based search |

| Tied to a camera brand | Yes | No |

| Best used for | Moving footage off the camera | Keeping footage usable for years |

These serve different jobs. XBotGo Cloud is where footage passes through on its way off the camera. Cutsio is where it goes to stay findable. Programs that run both get automatic capture on the field and an archive that does not expire.

For the wider tool landscape, Best AI Video Tools for Sports Teams, Schools, and Creators compares the options. If you also shoot with an automated camera that expires footage on a fixed clock, how long Veo keeps recordings covers that retention model in detail.

How was this verified?

The storage figures in this guide — 20GB free, the additional 20GB available to Falcon owners who bind their device, the 1TB and 2TB paid tiers, and the oldest-first deletion behaviour when an account exceeds capacity — were checked against XBotGo's own cloud storage and upgrade documentation in October 2026. The default save locations for Chameleon and Falcon, the Auto Upload behaviour, and the Match Library and AI tagging details come from the same source.

Storage terms are set by XBotGo and can change. Confirm your current tier and capacity in the app before planning around a limit. This page is dated so you can judge how recent the figures are.

FAQ

What happens when XBotGo cloud storage is full?

Falcon Auto Upload stops transferring new footage, and XBotGo begins deleting your oldest cloud videos first after a grace period. The camera keeps recording to its SD card throughout, so a full cloud does not stop capture — it stops the backup.

How much free XBotGo cloud storage do you get?

20GB per user. Falcon owners can add another 20GB at no cost by binding their device to the app, bringing the total to 40GB. There is no larger free tier.

Can you buy more XBotGo cloud storage?

Yes. Paid upgrades are available at 1TB and 2TB total capacity, billed monthly or annually. There is no mid-size tier between the free allowance and 1TB.

Where are XBotGo videos saved?

Chameleon recordings save to your phone's Gallery and the app's "Saved" section, then upload to the cloud manually. Falcon recordings save to the camera's microSD card and transfer automatically through Falcon Auto Upload.

Does XBotGo delete old videos?

Yes, when your cloud storage is at or over capacity. Deletion proceeds oldest-first after a grace period, which is why the earliest games of a season are the ones most at risk. Downloading the games you want to keep, and archiving them outside the cloud, removes that risk entirely.

Cutsio

Out of cloud space? Keep the season anyway.

Upload your XBotGo games and search them by description. Visual Intelligence indexes the footage automatically — no markers, no timestamps, no capacity ceiling.

Your footage should outlast the free tier.

XBotGo cloud is built to move footage off the camera. Cutsio is built to keep it — searchable across every game and every season.

  • No capacity ceiling — pay for the minutes you keep

  • Find any play by describing it, not by hunting markers

  • Search every season from one library

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Start with Cutsio

Pricing is based on stored minutes.

  • How Long Does Veo Keep Your Recordings? (And What Happens When They Expire) — Veo keeps full game recordings for 6 months on Starter plans and 12 months on Team, Club, and Enterprise plans, then deletes them automatically after a 30-day notice. Saved clips never expire, but full recordings do — and Veo's extended retention is not yet available. Downloading your MP4s before the window closes and archiving them in Cutsio keeps every play searchable permanently.
  • Does Trace Keep All Your Games? The 5-Game Limit and How to Download Full Games — Trace's Basic plan gives you access to your last 5 games, and its plan comparison lists recorded-game access as Last 5 versus All depending on tier. Full-game downloads are available on Club plans or when enough families subscribe to the Family by Family plan — Trace's own pricing FAQ puts that threshold at 7 or more paid subscriptions on a team. Highlights download only on Pro. Here is what each tier gives you, and how to keep every game instead of the last five.
  • How to Download Veo Recordings (and Where to Keep Them) — Veo recordings download as individual MP4 files, and you download them one at a time — bulk downloading games is not currently possible. Only the follow-cam view is downloadable, and the recording has to be assigned to your team before it can be pulled down. This guide covers the download process, what you get, and where to keep the files so the season stays searchable once it leaves Veo.